
About Me
I am a 19-year-old enthusiastic developer living in Eskisehir with 4 years of experience in game development, dedicated to writing optimized and modular systems.
About Me
My passion for game development and software engineering is as fresh as day one. My goal is to continuously improve myself to deliver innovative, efficient, and high-quality solutions. By specializing in Unreal Engine framework and plugin development, I strive to add value to both my personal projects and collaborative team efforts.
What I Do
I love solving complex problems and making games.

Game Develoment
I enjoy bringing game ideas to life with Unreal Engine. I care not just about making the code work, but also about making the gameplay feel smooth and fun for the player.
Unreal Frameworks & Systems
I enjoy building replicated systems for multiplayer games and creating organized, modular tools that keep the project clean and make life easier for my teammates.
UI/UX Desing
A game shouldn’t just work under the hood; it should feel right to the player. When designing interfaces, I try to make them look good and easy to use.
Skills
Unreal Engine
C++
Blueprint Scripting
Multiplayer Networking & Replication
Git & Version Control
Design Patterns & Clean Code
Optimization & Profiling
UI/UX
My Experience
2024 – 2026
Dostkad / Eclion Software
Unreal Engine Developer
Played an active role in the development of Envguard and Envguard Mobile titles. Built multiplayer infrastructures using Unreal Engine and performed mobile platform optimizations. Developed modular solutions for replicated systems and game mechanics.
2023 – 2024
Çemsan Steel Construction
Software Developer Intern
Managed software and hardware processes within the IT department. Developed user-friendly Windows Forms desktop applications using DevExpress and C# to accelerate the company’s financial workflows. Ensured operational continuity by providing quick technical solutions.
2019 – Present
Indie Game Developer & Jammer
Game Developer
Started my journey with Unity and specialized in Unreal Engine over 6 years. Developed ‘Obscurity Box’ and ‘Tenebris: Kanzi’s Revenge’ in time-limited competitions like MağaraJAM. Honed my skills in rapid prototyping, crisis management, and team communication under tight deadlines.
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