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/* About */ // Developer profile

LOGIC FIRST
PIXELS LATER.

I build scalable gameplay systems, editor tools, and multiplayer frameworks. My main focus is replacing rigid structures with modular, high-performance C++ systems.

Kerem
Aydın

Unreal Engine Developer
BASE Eskişehir, Türkiye
EXP 4 years in Unreal Engine
TOOLS Unreal Engine
LANGUAGES Turkish, English
EDUCATION Anadolu University
STATUS Available — Q3 2026
§ 01 ABOUT ME

My game development journey began with Unity when I was 11 years old. After developing games with Unity for a while, I entered the Unreal Engine ecosystem. I have been actively working with Unreal Engine systems for about 3 years.

Since I am a gamer as much as I am a developer, I plan the systems I make by considering both the player and my teammates. When designing a system, I have adopted modularity, independence, performance, and replication as my principles. Also, while developing a system, I care about game design and I am improving myself in this area.

Previously, I worked as a Game Developer for 2 years at the company named Eclion Software, which we founded with my friends. Together, we participated in GameJams and offered the best we could to our clients.

My dream is to found a game studio with people who love their work and to bring Turkey further forward in the gaming industry.

§ 02 Principles
01. Decoupled Architecture
02. Modular Design
03. Performance Optimized
04. Network Replicated
05. Build to ship