TG_PrePhysics: Best for logic that affects movement (Input, Actor locations). Runs before physics simulation starts.TG_DuringPhysics: Avoid unless strictly necessary. Runs in parallel to PhysX/Chaos. Thread-safety is a high risk here.TG_PostPhysics: Ideal for weapon traces or camera logic. Physics state is final, so hitboxes are perfectly accurate.TG_PostUpdateWork: The absolute last tick group. Good for frame cleanup or UI syncs.
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