Goal: Offload heavy IK math or custom procedural animation calculations to worker threads to save ms on the Game Thread.
- Inherit from
FAnimNode_Baseinstead of standardUAnimInstance. - Override the
Update_AnyThreadandEvaluate_AnyThreadfunctions. - Access context via
FAnimationUpdateContext. - Rule: Never call generic
UObjectfunctions orGetWorld()inside these overrides, as they are not thread-safe.
EN
TR